Список источников:
Аторин Р.Ю., Бесчастнов Н.Н. Вызовы современных технологий (на примере концепции «метавселенной») // Социально-гуманитарные знания. 2023. № 3. С. 145–148.
Вишневская Г.В. Технологический подход в педагогическом процессе высшей профессиональной школы // Известия Пензенского государственного педагогического университета им. В.Г. Белинского. 2008. № 6 (10). С. 235–239.
Киуру К.В., Попова Е.Е. Проблема студенческой вовлеченности в процесс обучения в условиях онлайн-образования // Проблемы современного педагогического образования. 2018. № 59–3. С. 380–384.
Малошонок Н.Г. Взаимосвязь использования Интернета и мультимедийных технологий в образовательном процессе со студенческой вовлеченностью // Вопросы образования. 2016. № 4. С. 59–83. https://doi.org/10.17323/1814-9545-2016-4-59-83.
Методы и средства электронного обучения / О.И. Ваганова [и др.] // Балтийский гуманитарный журнал. 2020. Т. 9, № 2 (31). С. 13–16. https://doi.org/10.26140/bgz3-2020-0902-0001.
Оренбурова Л.В., Калацкая Н.Н. Студенческая вовлеченность в учебный процесс: отечественный и зарубежный опыт исследования // Наука и современное общество: взаимодействие и развитие. 2019. № 1 (6). С. 68–73.
Fredricks J.A., Blumenfeld Ph.C., Paris A.H. School Engagement: Potential of the Concept, State of the Evidence // Review of Educational Research. 2004. Vol. 74, no. 1. P. 59–109. https://doi.org/10.3102/00346543074001059.
Kahu E.R. Framing student engagement in higher education // Studies in Higher Education. 2013. Vol. 38, no. 5. P. 758–773. https://doi.org/10.1080/03075079.2011.598505.
Li L., Hew K.F., Du J. Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review // Educational Technology Research and Development. 2024. Vol. 72. P. 765–796. https://doi.org/10.1007/s11423-023-10337-7.
Ruiz J.J.R., Sanchez A.D.V., Figueredo O.R.B. Impact of gamification on school engagement: a systematic review // Frontiers in Education. 2024. Vol. 9. Art. 1466926. https://doi.org/10.3389/feduc.2024.1466926.
Zeybek N., Saygı E. Gamification in Education: Why, Where, When, and How? – A Systematic Review // Games and Culture. 2023. Vol. 19, no. 2. P. 237–264. https://doi.org/10.1177/15554120231158625.
References:
Atorin, R.Yu. & Beschastnov, N.N. (2023) Challenges of modern technologies (on the example of the concept of the “metaverse”). Social and Humanitarian Knowledge. (3), 145–148. (In Russian)
Fredricks, J.A., Blumenfeld, Ph.C. & Paris, A.H. (2004) School Engagement: Potential of the Concept, State of the Evidence. Review of Educational Research. 74 (1), 59–109. Available from: doi:10.3102/00346543074001059.
Kahu, E.R. (2013) Framing student engagement in higher education. Studies in Higher Education. 38 (5), 758–773. Available from: doi:10.1080/03075079.2011.598505.
Kiuru, K.V. & Popova, E.E. (2018) Problem of student involvement in the training process under the conditions of online-education. Problems of Modern Pedagogical Education. (59–3), 380–384. (In Russian)
Li, L., Hew, K.F., & Du, J. (2024) Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review. Educational Technology Research and Development. 72, 765–796. Available from: doi:10.1007/s11423-023-10337-7.
Maloshonok, N.G. (2016) How Using the Internet and Multimedia Technology in the Learning Process Correlates with Student Engagement. Educational Studies. (4), 59–83. Available from: doi:10.17323/1814-9545-2016-4-59-83. (In Russian)
Orenburova, L.V. & Kalatskaya, N.N. (2019) Studencheskaya vovlechennost’ v uchebnyi protsess: otechestvennyi i zarubezhnyi opyt issledovaniya [Student Involvement in the Educational Process: Domestic and Foreign Research Experience]. Nauka i sovremennoe obshchestvo: vzaimodejstvie i razvitie. (1 (6)), 68–73. (In Russian)
Ruiz, J.J.R., Sanchez, A.D.V. & Figueredo, O.R.B. (2024) Impact of gamification on school engagement: a systematic review. Frontiers in Education. 9, 1466926. Available from: doi:10.3389/feduc.2024.1466926.
Vaganova, O.I., Abramov, O.N., Korostelev, A.A. & Maksimova, K.A. (2020) E-learning methods and tools. Baltic Humanitarian Journal. 9 (2 (31)), 13–16. Available from: doi:10.26140/bgz3-2020-0902-0001. (In Russian)
Vishnevskaya, G.V. (2008) Tekhnologicheskii podkhod v pedagogicheskom protsesse vysshei professional’noi shkoly [Technological Approach in the Pedagogical Process of Higher Professional School]. Izvestiya Penzenskogo gosudarstvennogo pedagogicheskogo universiteta im. V.G. Belinskogo. (6 (10)), 235–239. (In Russian)
Zeybek, N. & Saygı, E. (2023) Gamification in Education: Why, Where, When, and How? – A Systematic Review. Games and Culture. 19 (2), 237–264. Available from: doi:10.1177/15554120231158625.